
This will sound strange and possibly off-putting to the fighting game purists of the world, and perhaps rightfully so. That’s right, a quarter roll will net players a special move regardless of their characters, just as pressing square and triangle together, or performing a z-motion on the analog stick (à la Ryu’s Dragon Punch) will too. What makes Fighting Climax the ideal entry-point for newcomers to the genre? Well, for starters, all characters adhere to the same button inputs to perform their moves. Mechanically speaking, Sega and French Bread’s fighter is probably one of the most, if not the single most, accessible game of its kind on current consoles. Once folks get past the common window-dressing, though, they will see that Dengeki Bunko is quite the different type of fighter.

Firing it up, it has the looks of a typical fighting game: 2D sprites, Japanese characters, a few modes, a slick interface all the check-boxes that should be checked are indeed, well, checked. What a weird, wonderful world we live in.įighting Climax is, like its name implies, a traditional 2D fighter - at least in terms of presentation. And yet, here we are…reviewing a fully localized version of Dengeki Bunko: Fighting Climax. Aside from the licensing nightmare that we assumed would hold the game back from getting a North American release, a niche fighter like this, only releasing on the Vita and PlayStation 3, just didn’t seem feasible for launching here of all places. That’s Sega’s latest game from developer French Bread: a 2D fighter that pits anime characters from various shows and games against one another. These are the types of titles that we don’t even get our hopes up for and just import them due to the understanding that they’ll never see the light of day in English anyway. There are some games released in Japan that we here in the West just assume we’ll never get.
